

It's fine if you don't like this, but it's not dumb, or not any dumber than Dark Souls not having a map - it's an intentional design decision forcing you to play the game in a particular way.
#Unepic map secrets for free#
In the one area where this isn't true (as it's dark, claustrophobic labirynth), you get the map for free at the very start.Ĭlearly, the developers want you to rub a few braincells together and try to form a mental map of the area before rewarding you with a real one - and indeed, the map is supposed to be a reward for exploring dilligently, and this is also why it's partially filled-in with places you haven't seen yet, and why it only updates when you save, and not in real-time. They tend to be much less abstract than your typical metroidvania levels (I'm trying to play Axiom Verge again, and it has so many samey rooms and corridors, it'd be basically impossible to get anywhere without automapping) - their layout tends to reflect the fiction (so a city is actually a collection of tall buildings, for example), and they have lots of functional and non-functional landmarks. In all seriousness, Hollow Knight areas are not hard to navigate without a map. Can you believe the game doesn't even have a map? I pride myself on my good spatial awareness, but I kept going in circles nonetheless - a testament to the game's poor level design. "So I played Dark Souls for an evening, and I spent my whole time getting lost amongst all the samey dull and grey environments. This is not a game that motivates you to keep playing. Hollow Knight has environments that make you want to kill yourself as they're all monotonous, uninteresting and look the same. Both Aquaria and Dark Souls have environments that made you stop and admire them from time to time. It's dull and grey, then it's dull and blue, then it's dull and green, then it's dull and brown, then it's dull and grey AGAIN, etc.

I can understand doing it once, but until you've secured a map of the zone you're in you have NO MAP at all - even though you've spent good money buying everything needed to make your own map! And once you do find the cartographer and buy his map, your own map is automatically added to his, making the whole effort absolutely meaningless! (And being unable to add your own markings to a map in a metroidvania game is inexcusable.) I have good spatial awareness but even I ended up going in circles a few times in mapless zones, and the biggest reason for that lies in the second major problem of the game. This is easily the dumbest implementation of an in-game map system I've seen in years. Buying the accessories is a one-time affair, but for every new zone in the game the "find the cartrographer and buy the map from him"-thing needs to be done EVERY SINGLE TIME.
#Unepic map secrets update#
Then you buy the map from him, then he directs you to a vendor in the starting town whom sells all the accessories for the map, like markers, the option to update the map and even something as basic as being able to tell where you are on the map has a price tag on it. In order to get a map you need to find the cartographer. You can find a summary of what was shared below.The first is the map system. Revogamers recently chatted with Unepic creator Francisco Téllez de Meneses to learn more about the title’s development and gameplay.
